BC-002 2025-12-04
Summary
=this.summary
Goal
- Befriend Bruna
Log
**Location: **
- Hikari district at the start (tourist)
- And then after we moved to get accommodation
- Not homeless but it's not a great place (based on stash)
- explore the city and get to know the city
- indulging your voice (overindulge has consequences >6 sssssstress)
- Doc Halo vice: taking care of rescue puppies. Rented out a storage unit. Overindulge. [-1 Coin].
- Someone asks are you the owner of this unit? Doc Halo says yes. Told not registered. Wants to register it. Doc Halo agrees to pay up [-1 Coin]. Now an official registered place. Might start looking for other places...
- Alice figured out about the puppies. Hung out with Doc Halo because puppies. Handful of puppies.
- Morgan Goes shopping online. Buys a nice outfit. Nice long dress! Window shopping / wishlist. [-1 Coin]
- The Butterfly clubbing during the week. Drags Morgan along. Finds some underground onees in the Silo. For one night a residential floor turned into a club. Lots of clubs are way out of her price range [-1 Coin]
- Fashion in Mapouriki. Techwear making a comeback. Neon-pastel for partying. Suits and corporate wear.
- Most of city is technically open to everyone, but vagrants are kept out of Core.
- Level 1 harm healed
- Cam called to ask about our damage after the heist. Picks us up for a doctor's appointment. Me and Doc Halo.
- Cam Driver from last night takes us. Atari district. Hongkong style cyberpunk. (No Cam). Smells chemical.
- Small waiting room. Bored kid tells us to take a number. Skip the line because of Cam. Operating theatre. Ceiling has lots of cyberlimbs dangling. Minor NPCWoman with 4 hands and several eyes. Hospital scrubs. Toolset.
- Alice tells her about cyber shock. Injections. Newer model from a buddy in the US. Pills tttttto take dosage. Try to prevent future cybershock. Might need to into deep cyberspace for advanced jobs. But how do I avoid it? How does one avoid getting shot? Lol.
- Doc Halo - Do you have anything for slow reflexes? Might be able to rewire you. One day! Painkillers. Bite down. Rebreaks ribs to set.
- Lucky Cam is paying for this. Harder to get the right drugs for this. Costs a penny. Dr Tethys Lee
- Asks if she wants to go clubbing but she says no. Maybe to the bar another time. Get out of here.
- All harm healed.
Medical attention is all private and expensive (No health insurance) in Mapouriki. (OOC: Med Sled or Trauma Team, maybe include in setting not sure. But militarised)
2 Coin for Private Hospital to completely heal. 3 Coin if they ask no questions.
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Morgan works for extra money. Basic reception job. Gains 1 Coin.
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Alice Gain influence in Mapouriki clock 6 clock about influencer stuff. [1/6] - New to the city. Not a lot of eyeballs. Too touristy? People aren't interested.
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Doc Halo does training. Sets up his old hustles. +1 pip (Karma?)
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Cam call and asks about our Crew.
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Shadows Crew.
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Abandoned Traincar where Crew meets. Intruder special ability.
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Training intuition x2 experience.
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Secure. Cam gave us a boat. Boat upgrade. Shadows Rigging. +2 tools/equipment/.
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Crew +2 Coin.
another time
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Cam calls us about a doctor who needs help. Meet him at a bar. Take the boat to meet him there.
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Puppies and capitalism on the way to the bar.
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Sports bar. nnnnnno game on. reruns. Blitz ball is not that popular yet. Soccer reigns supreme. Alice likes Blitzball.
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Cam, Bodyguard and Dr Tethys Lee sitting together. Enjoying the city?
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Morgan: Any word on Cody? Not yet.
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Paying gig for you -- have you all been working? Need help Dr Tethys Lee
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Morgan sorts through Better Than Lifes. for work (instead of reception)
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Need you to get drugs (Dr Tethys Lee: It's MEDICINE)
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shows blister pack --- buprotozine(?) crucial for cyberware, anti-rejection drug. acclimatise. Running out of this.
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Cheaper to acquire. Stick it to big pharma (Doc Halo).
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Steal meds from Eyeless for Dr Lee–Intercept a truck. Google map eeeeeequivalent and photos. Warehouse building (smaller) lots of vans. Garage lleading up to warehouse. Pirizo (?) too big. Maxie boy died.
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Not hit directly. Steal from someone who stole from someone. Group is Eyeless. Can see in the dark, glow in the dark. Stealing bit by bit. Ready for transport. Grab the meds :-- hard to transport just walking.
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Can we keep the truck? probably not. IDed. Small truck or large van.
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Warehouse is Eyeless property. Has security. Eyeless will come after us. Shoot first, ask later. Plus police, maybe.
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3 coin each.
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Alice: Can we also meet and talk to Bruna; she's with the Coven. Private.
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Lee: maybe discount on healing/recovery.
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Move goods in a couple days. Drop off spot.
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this was in Sharktown. :-- warehouse
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Currently outskirts of Gaia.
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Morgan scopes the area - big building on a street corner. Warehouse /office look. Basic security cameras. Couple guys doing warehouse work. Couple guards. Sliding gate (very solid) ----- seems connected to compuiter but not clear ffrom here. Small gatehouse (unclear to see if anyone is there, could be automated). Steel fence with barbed wire. Pedestrian entrance near gate. Can't see any manholes.
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Alice tries to check about sewerage on the NET. Info is obscured.
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Doc Halo goes with Morgan. Uses his UV eyes. Electrical wires from gatehouse and there is a break. Might be able to link into it. Or short circuit it to open gate from outside. Need to be closer.
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Pedestrian door is just padlocked.
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Guards are just wearing jumpsuits. But they seem to know each other well. Friendly.
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Morgan talks to a guard on a lunch run who is buying tacos. Disinterested in convo.
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there's a side door.
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2025-06-09
Morgan tries to flirt
d: flirt? fail
=> guard is suspicious. thinks she's weird.
- can't see the target van. may not have keys.
- morgan gives us tacos at the safehouse. alice gives her a mocktail to drown her sorrows.
- Skeleton crew at night.
alice interfaces
d: crit ->
=> manhole directly into the main yard (but not the building) not boobytrapped. nnnno shipping container on top. nnnnnetwork architecture: keys are in a rack in the main office. gate can be opened from gatehouse and office area. st
eeeeeengagement roll
d: 4 -> partial success
=> start in risky position.
all going conspicuous.
all with armour.
Crew +2 Karma
+2 for Karma Alice