BC-000 - 2025-11-20

Summary

Char Creation + Start of first heist

Goal

Get into Mapouriki

Log

Location: LOC-Arrivals Sector

Doc Halo finesses his gambling (I think)

d: Success 
=> He later cheats his way into winning. The guard goads him by reminding him that he's heading home to Mapouriki while he's stuck here.

Alice goes to the Processing Hall to get info

Alice tries to Interface with the robot

d: 2d6[5,5] (I think) -> Partial success. 
=> Alice hacks in and obtains the prints for the network architecture around the Arrivals Sector. There are lots of hard cables, but oops she makes a mistake. 
=> Error. Error. Beeps the robot. She attracts the attention of a guard, and she leaves.

Morgan prowls to follow, with Doc providing an assist.

d: Fail.
=> She fails and falls. Luckily for her, no harm and no stress. But the client is gone.

Alice explores the perimeter closer to ship.

Alice uses Interface on the data terminal.

d: 2d6[1,3] (I think) -> Fail. 
=> An alarm goes off, she has tripped the system. 

DM started a Clock with six phases, due to the alert.

Alice prepares her loadout:
Discrete (4 boxes)
Declare heavy: Climbing gear (2 boxes)

Discussion

Doc Halo will act as distraction. Alice and Morgan will climb up the crane to then abseil onto the ship. Doc Halo may not need to get on the ship as well, players to communicate over comms. Make sure to leave space in the loadout for weapons. GM advises to avoid killing the Red Crown.