@GameMasters2025HowRunSandbox

Summary

Simplify game setup with these techniques to create a sandbox with near unlimited possibilities. The video talks about these techniques in the context of Game Master preparation for group ttrpg games, but I think the techniques can be adapted for solo RPGs — these essentially utilise constraints to generate creativity, which support emergent narrative.

These are my personal notes and reflections based on the reference source noted above. 💗 My insights may differ from what originally intended by the original author.


Techniques I want to use for solo roleplay

There were three more techniques, but I opted not to take notes on them. 😅

This video has inspired me so much that I am doing some more prep-setting for Making Space for You which I will detail here: MSFY-000a Creating a sandbox

Situation, NOT Story

Instead of preparing a story in advance, concoct situations for players and characters to respond to.

Compelling situation = Location + Conflict + Motivated characters (PC & NPC)

For solo roleplay, this may mean fleshing out NPCs more, but I think this will combine well with #NPC Triangle and #5x5 below.

NPC Triangle

Create tension and conflict by having 3 different NPCs with opposing motivations and desires. Interacting with the NPCs reveal the underlying tension and help shape the narrative.

This sounds similar to Karpman's Drama Triangle: where there is a victim, villain and rescuer (I don't know anything about this triangle, but I do want to learn more).

flowchart TD
  A[Bob]
  B[Anise]
  C[Feyra]

  A --buys bargains from--> C
  C --needs stolen goods from--> B
  B --undermines / resents--> A

I gave ChatGPT what I thought was a good NPC Triangle, and then it pointed out that it wasn't good at all. Anyway, it gave me above, based off my idea.

Here's another example it gave me:

🔺 Cosy Drama Triangle Recipe
  1. Pick 3 characters.
  2. Give each one a need/desire that’s good in itself.
  3. Make those needs conflict in a loop. (A’s need blocks B, B’s need blocks C, C’s need blocks A.)

5x5

Draw a grid that has 5 columns and 6 rows. Make each column a distinct category. Filling out each column with your ideas will give you 25 distinct prompts that you can mix and match in new ways.

The video suggests the following columns:

I imagine you can change the columns to whatever you like.

I feel like this would be especially useful in a solo rpg setting because combining prompts in unexpected ways will probably lead to unexpected roleplay scenarios.

Yes... BUT!

Your 1d6 dice roll might say yes or no. But it's more interesting, if your days says "Yes, BUT... there's a catch" or "Yes, AND... there's something else". Conversely, "No, BUT..." could turn a negative into something neutral or even positive; "No, AND..." could make a bad roll even worse.

"Yes, AND..." is a key technique in Improv/

Clockwork

Plan a pre-ordained event that affects the story and your player character/s in some way. Your character doesn't need to know what is happening in-game for them to be affected.

Reskin

Take an existing resource and apply a new skin to make it fresh. Modify accordingly.