TTYOL Worldbuilding

World Truths

Moves

  1. Try your best!!!
  2. Time passes
  3. Make a promise
  4. Ask the spirit of the forest
  5. Reap the benefits
  6. Sharing is caring
  7. Root around
  8. Let's make a deal
  9. Nurture a bond
  10. Returning the favour

Starting a new game

  1. Don't be a fascist or bigot 💖✨ (This is basically verbatim)
  2. Prep what you need:
    1. Rulebook
    2. 2d10 = challenge dice
    3. 1d6 = action die
    4. 2d10 = oracle dice
    5. Player sheets
  3. Pick your world truths
  4. Pick your character truths
  5. Decide on your starting promises (based on world description, reason you left the city and where you are staying)
  6. Move to Iron Valley and start fulfilling promises

Starting promises

The gamebook recommends starting with three promises, relating to:


Thoughts
The Fantasy Forge
The way way to to l create a history for your fantasy world
Ancient history - leave remnants, leave it mysterious, what traditions have been handed down
Recent history - few people alive who experienced some of these events (100 to 500 years old depending on records?)
Differing interpretation depending on real experience or knowledge from parents or grandparents or from textbooks only

Related:
TTYOL NPCs
MSFY-Location-Aurora