TTYOL Worldbuilding
World Truths
- You’re moving to a place known as Iron Valley, where is it?
- Iron Valley is a state of mind (lol) instead of a town. Instead, the vibes of Iron Valley translate across different locations (but maybe less so in the big cities) — Tea Time with Your Orc Lover
- Iron Valley is also now a small town because I decided to play a new adventure in the same world LOL — Making Space for You
- What kinds of people live in Iron Valley?
- Sentient people of various species live in this world: humans, orc, elves, gnomes, dwarves. Other species are considered non-sentient, e.g. animals or plants.
- Is there magic in the world of Iron Valley?
- There is magic in the world, which you feel in the elements and channel through potions and runes. Magical effects can be felt through food and drink as well. All have magic but some are more adept than others.
- Precious metal coins are accepted currency in this world, especially for larger purchases.
- Bartering favours and errands is the preferred method to exchange goods and services.
- For any creatures or animals (fictional or real-world), their most renowned quality or trait will be enhanced.
- Donkeys are much stronger in this world and can move at a regular pace (slow) or even trot, canter or gallop if ridden.
- Horses are still the preferred riding companion and carriage-drawer, but this is more to do with status or looks than ability of either equine species.
- There is some electricity and electrical appliances, but these are magical in nature.
- Sending letters by post or pigeon is how people communicate, unless your voice carries.
- Humans are 4'11 to 5'4 in height, typically.
Moves
- Try your best!!!
- Time passes
- Make a promise
- Ask the spirit of the forest
- Reap the benefits
- Sharing is caring
- Root around
- Let's make a deal
- Nurture a bond
- Returning the favour
Starting a new game
- Don't be a fascist or bigot 💖✨ (This is basically verbatim)
- Prep what you need:
- Rulebook
- 2d10 = challenge dice
- 1d6 = action die
- 2d10 = oracle dice
- Player sheets
- Pick your world truths
- Pick your character truths
- Decide on your starting promises (based on world description, reason you left the city and where you are staying)
- Move to Iron Valley and start fulfilling promises
Starting promises
The gamebook recommends starting with three promises, relating to:
- the location (or setting) of the game
- the reason you left the city and moved to Iron Valley
- where you are staying in
Thoughts
The Fantasy Forge
The way way to to l create a history for your fantasy world
Ancient history - leave remnants, leave it mysterious, what traditions have been handed down
Recent history - few people alive who experienced some of these events (100 to 500 years old depending on records?)
Differing interpretation depending on real experience or knowledge from parents or grandparents or from textbooks only
Related:
TTYOL NPCs
MSFY-Location-Aurora