Keep Kiwi Happy micro-game

Keep Kiwi Happy

Properties

Project details

What did you ship?

Part of the 30 Ships, 30 Days challenge

KiwiJoy is a micro-game about seeking happiness, even if the boost you get wears off over time.

🌱 Question / Spark

What was I curious about?

I wanted to know if I could actually ship a game. I've tried to make games before, but they've always been too large in scope.

🧠 Hypothesis / Hunch

What did I think I knew or want to share?

The ideas that sparked this concept were Baseline happiness and Hedonic adaptation. Humans return to a set point of happiness, despite changes in circumstances after a given point.

✨ How This Relates to the Theme

Explicitly link this artifact to your theme. Even a sentence is magic.

Knowing that happiness is fleeting and also that it persists at a certain level is kinda freeing. You don't need to chase happiness if you know that you'll return to a baseline of joy and contentment. In fact, chasing it is kind of futile. No matter how high you take yourself, you will come back down. 🎈

There are probably other books or studies out there about raising your baseline happiness... That would be interesting. Because if you had a very low baseline of happiness, then that doesn't bode well for your overall life satisfaction!

(In the game, Kiwi has a very low baseline of happiness. Poor bird.)

🔍 Data / Life Experience

Lived moment, convo, story, quote, etc.

I first encountered these ideas in @Gilbert2006StumblingHappiness* (which honestly I should re-read because it's been at least 15 years since I read it...)

// The nice thing about having a bookworm as a dad is that you can borrow all his books. In my younger years, my dad read a lot of Tom Clancy, but he also had A LOT of non-fiction. Tom Clancy isn't for me, but I love non-fiction!!!! If ONLY I took notes and knew about zettelkasten and PKM back then...
// I also read a LOT of Newsweek and TIME magazine. No, I wasn't popular. Why do you ask? 🤣

🧰 Scope Notes

In Scope:

Out of Scope (long list encouraged!):


🪞 Reflection

🗂️ Project Modularity

What did I re-use from other projects? Link to them (the more you reuse the better! Think like a programmer)

I don't think I managed to reuse anything from an existing project, which is a shame. Hopefully for the next ones...

🧠→✨ Synthesis / Lesson

What did I learn during the shipment?

I was starting to feel really bad while working on this game. I started thinking I had wasted the day! I wanted to give up, and I felt like it wasn't going anywhere. I had to really think about what the simplest version of this game could be and then just ship THAT. When I hit export after I finished the game, I felt so excited. Like, yay. I did that.

Also, lol. It was interesting vibe coding? I did some of the game logic, but I admit I asked ChatGPT for help with the more complicated stuff like collision and decay.

🧭 STOP • START • KEEP

🧠 Zettels or Tracts Spawned?

Any permanent notes, insights, or essays created?

(1B2A) Copy Gamers to Reach Flow State - I previously wrote this, and I think it applies here in a way. Games have the ability to induce flow state because of the parameters and constraints in which they operate; it's something I try and think about when designing systems in my life-- and I could do a better job around thinking about those parameters and constraints in game programming.