Keep Kiwi Happy micro-game
Keep Kiwi Happy
Properties
- date:: 2025-07-08
- time_spent:: did not record
- format:: Pico-8 game
- url:: KiwiJoy - Work in progress
- theme:: Make Life Magical, Not Just Practical
Project details
What did you ship?
Part of the 30 Ships, 30 Days challenge
KiwiJoy is a micro-game about seeking happiness, even if the boost you get wears off over time.
🌱 Question / Spark
What was I curious about?
I wanted to know if I could actually ship a game. I've tried to make games before, but they've always been too large in scope.
🧠 Hypothesis / Hunch
What did I think I knew or want to share?
The ideas that sparked this concept were Baseline happiness and Hedonic adaptation. Humans return to a set point of happiness, despite changes in circumstances after a given point.
✨ How This Relates to the Theme
Explicitly link this artifact to your theme. Even a sentence is magic.
Knowing that happiness is fleeting and also that it persists at a certain level is kinda freeing. You don't need to chase happiness if you know that you'll return to a baseline of joy and contentment. In fact, chasing it is kind of futile. No matter how high you take yourself, you will come back down. 🎈
There are probably other books or studies out there about raising your baseline happiness... That would be interesting. Because if you had a very low baseline of happiness, then that doesn't bode well for your overall life satisfaction!
(In the game, Kiwi has a very low baseline of happiness. Poor bird.)
🔍 Data / Life Experience
Lived moment, convo, story, quote, etc.
I first encountered these ideas in @Gilbert2006StumblingHappiness* (which honestly I should re-read because it's been at least 15 years since I read it...)
// The nice thing about having a bookworm as a dad is that you can borrow all his books. In my younger years, my dad read a lot of Tom Clancy, but he also had A LOT of non-fiction. Tom Clancy isn't for me, but I love non-fiction!!!! If ONLY I took notes and knew about zettelkasten and PKM back then...
// I also read a LOT of Newsweek and TIME magazine. No, I wasn't popular. Why do you ask? 🤣
🧰 Scope Notes
In Scope:
Out of Scope (long list encouraged!):
🪞 Reflection
🗂️ Project Modularity
What did I re-use from other projects? Link to them (the more you reuse the better! Think like a programmer)
I don't think I managed to reuse anything from an existing project, which is a shame. Hopefully for the next ones...
🧠→✨ Synthesis / Lesson
What did I learn during the shipment?
I was starting to feel really bad while working on this game. I started thinking I had wasted the day! I wanted to give up, and I felt like it wasn't going anywhere. I had to really think about what the simplest version of this game could be and then just ship THAT. When I hit export after I finished the game, I felt so excited. Like, yay. I did that.
Also, lol. It was interesting vibe coding? I did some of the game logic, but I admit I asked ChatGPT for help with the more complicated stuff like collision and decay.
🧭 STOP • START • KEEP
- ✖️ Stop:
- Trying to remember what I did the day before and work on my project template during the project hahahaha
- Writing code inside Pico-8 (do it on Pycharm or SOMETHING ELSE)
- 🔁 Start:
- Recording out of scope ideas in the project note. I think it would be fun if I come back to this project and added to it. Then I could add notes to the Scope info around what was later added (maybe I cross it off the out of scope list and then add a new section to this note)
- ✅ Keep:
- Doing this project 🥹💖
🧠 Zettels or Tracts Spawned?
Any permanent notes, insights, or essays created?
(1B2A) Copy Gamers to Reach Flow State - I previously wrote this, and I think it applies here in a way. Games have the ability to induce flow state because of the parameters and constraints in which they operate; it's something I try and think about when designing systems in my life-- and I could do a better job around thinking about those parameters and constraints in game programming.